SUBDIR( mesh )
SUBDIR( texture )

SET( SRC ${SRC}

	${PWD}/Buffer.cpp
	${PWD}/Packet.cpp
	${PWD}/Color.cpp
	${PWD}/Font.cpp
	${PWD}/Vec3.cpp
	${PWD}/Vec4.cpp
	${PWD}/Matrix44.cpp
	${PWD}/Sound.cpp
	${PWD}/Packet.cpp

	PARENT_SCOPE )
